Gamers Are Fierce - Chapter 46
Chapter 46: Conclusion
After he had been teleported, Li Ang opened his eyes.
He saw the desk with the green glass that pressed against the photos, a Haier refrigerator with stickers of two boys in underwear, a cuckoo clock hanging on the wall, and a large black-and-white television with a silk dust cover…
It was the familiar living hall of his house.
He was finally back. It had been difficult after all. Li Ang removed the dried-up blood clots on his face and sighed sorrowfully deep down.
This Scripted Quest had lasted seven days. However, only a second had gone by in the real world. If he had not completed the quest, he would probably have become a decomposing corpse dripping with green liquid the second he had appeared here.
Then, the landlady would definitely have been very furious…
Li Ang shook his head, pushed away these thoughts, and checked the rewards for the quest [Solitary Temple].
[Quest Reward 1: Additional 200 EXP]
[Player’s Overall Performance: S+, Game Credits and EXP obtained increased by 160%]
Working with the quest team to kill the mandrill had provided Li Ang with 150 EXP. On the other hand, working with Chai Cuiqiao to kill the group of small demons in the courtyard had provided Li Ang with 75 EXP.
The system of the Killing Field automatically analyzed the player’s overall monster-killing contribution very intelligently and provided EXP evenly according to the contribution degree. This also prevented the occurrence of incidents such as kill-stealing.
In short, the 225 EXP he had gained by killing monsters and the additional quest reward of 200 EXP had been multiplied by 160% because of the S+ Rank quest evaluation, giving him a total of 680 EXP.
Thanks to this quest alone, the EXP he had obtained had exceeded the total provided by the previous quests Li Ang had completed.
Before he had completed this quest, Li Ang’s EXP had been at Level 3 with 12/300. After upgrading to Level 4, he’d reached 392/400, which was only one step away from Level 5.
“I still got an S+ rating this time.”
Li Ang pushed the glasses up on his nose bridge. This was what he had expected.
The player’s overall performance rating was mainly based on the number and quality of the monsters killed by the player, cracking the secret of Solitary Temple’s impoverished state, analyzing Chai Cuiqiao’s identity, fighting with the mandrill face-to-face, and killing him.
Only when he completed these tasks in one go could he obtain an S+ Rank.
Ordinary players clearing the quest usually would not even crack these secrets. They would be continuously chased by Chai Cuiqiao in Solitary Temple and survive based on luck. In the end, when the banquet began, they would beg the mandrill to eliminate Chai Cuiqiao when they saw Hong Niang die.
Such a clearance method would at most only provide a C Rank rating, and one would lose the EXP they could gain by killing the mandrill and all the demons.
If Li Ang had only obtained a C- rating, he could probably only have stayed at Level 3 for now instead of looking forward to Level 5.
According to what Xing Hechou and Hanging Sword for Ten Thousand Miles had said, after reaching Level 5, the players could unlock [Title] and [Traits].
As the name suggested, [Title] was a special evaluation given by the system based on the specific quest performance of each player who exceeded Level 5.
Each player exhibited a different performance, so they also obtained a different title. Players could get multiple titles but could only choose to wear one every 48 hours.
Each title would give the player a unique ability which could be actively activated or passively triggered and did not occupy the ten slots of the player’s skill bar.
For example, Xing Hechou’s title ‘Tall and Upright’ could passively improve his resistance when he assumed a defensive posture.
For example, Hanging Sword for Ten Thousand Miles’ title ‘Sentimental Swordsman’ could comprehensively improve his stats value when he protected female creatures (including but not limited to female humans). Cooldown time was half an hour, and it consumed 10% of the player’s total stamina.
On the other hand, [Traits] affected the player’s stat values.
For players below Level 5, stat values were just a simple line of numbers.
After unlocking the Title system, the player’s stat values would be updated in real-time and affected by a series of traits. For example:
[Dysentery: -1 Constitution]
[Bone Fracture: -1 Strength]
[Rabies: -1 Intelligence, -1 Constitution]
[Contentment With Current State of Things: -1 Charm]
[Gluttony: -1 Constitution]
[Cannibalism: +1 Strength, -2 Charm]
Bad traits temporarily reduced the player’s stats, while good traits could also increase the player’s stat values as follows:
[Genius: +2 Intelligence]
[Wanderer: +2 Charm]
[Reckless Warrior: +2 Strength, -1 Intelligence]
[Fanatical Believer: +1 Strength, +1 Constitution]
[Ascetic Monk: -1 Strength, +2 Intelligence, +2 Constitution]
[Covenant of Valhalla: +2 Strength, +2 Agility]
[Demon Possession: +3 Strength, +3 Constitution, +3 Charm]
[Augustus: +1 Strength, +1 Agility, +4 Charm]
Players could analyze their current physical condition in more detail based on their real-time updated traits and consciously add better traits and stack the stat values as high as possible.
Both the title and the trait system required the players to upgrade to Level 5 to unlock them. Li Ang shifted his attention to the second quest reward.
[Quest Reward 2: 400 Game Credits]
400 Game Credits multiplied by 160% equaled 640 Game Credits.
In addition to the 480 Game Credits he had previously accumulated, Li Ang already had 1,120 Game Credits. If he also counted the 900 Game Credits that Xing Hechou had agreed to give him, his Game Credits would exceed 2,000.
[Quest Reward 3: Random Rare Grade Item*1]
This random item was actually the [Soul-Attracting Flag]. This piece of equipment could absorb Yin Qi and store spirits. In the real world, where the legends of supernatural metropolises continued to emerge, the applicability of the Soul-Attracting Flag was probably higher than that of the Cat’s Eye.
[Quest Reward 4: Random Rare Grade Scroll*1]
He clicked on the blue scroll in his backpack.
[Skill Scroll Name: Ripple Breathing Technique]
[Category: Learning]
[Category: General]
[Usage Method: Passive]
[Grade: Rare]
[Effect: Through special breathing methods, slow and long-term increase in cell activity, and strengthening your body, you can slightly resist aging. It is also possible to cause shock damage to living creatures, including spirits, by using ripples.]
[Consumption: None]
[Learning Requirement: Constitution higher or equal to 7 points, Intelligence higher or equal to 7 points]
[Remarks: JoJo, this is my last ripple!]
Well…
Li Ang scratched his head. This was the Ripple Breathing Technique that originated from JoJo’s Bizarre Adventure.
The user was required to continuously adjust his breathing frequency, slowly and permanently enhance his cell activity, and produce a special ‘air sensation’ in the body that was similar to the ripples on the water’s surface.
Based on the expressiveness of the first and second seasons of the manga, the ripple, or the internal force, could give users a huge increase in power in a short time. Through delicate control, the ripples could be released outward to achieve various special effects, including killing spirits and heating objects by using the ‘ripple-scampering’ technique.
According to common sense, the Ripple Breathing Technique, which had considerable development potential, was more powerful than the Adrenaline Activation method of the Rare Skill Scroll.
However, since the Ripple Breathing Technique only provided relevant information, the player was still required to contribute with specific practice and slowly accumulate ripple energy from scratch.
Moreover, the speed of practice and the level of achievements depended on the player’s comprehension. Players with poor comprehension probably could not be introduced to it for more than half a year.
Therefore, the grade of the Ripple Breathing Technique was rare.
As a wild genius, Li Ang did not hesitate to choose to learn this skill. After some adaptation to this extremely slow breathing rate, he quickly got the hang of it.
“Under normal circumstances, my heart rate is about 70 to 80 beats/min. When it comes to Ripple Breathing, my heart rate is reduced to 40 beats/min, and there is room for it to decline.”
Li Ang carefully understood the changes in his body, but there was no immediate heat flow or anything like that. “I’ll breathe like this first. Anyway, it won’t be a hindrance.”
When he added one free stat point to his Strength, Li Ang’s player panel showed the following information:
[Li Risheng]
[Level 4, EXP: 392/400]
[Strength: 7] (Standard of a professional weightlifter)
[Agility: 6] (Standard of a highly-experienced parkour enthusiast)
[Intelligence: 7] (Genius)
[Constitution: 7] (Standard of a professional marathon runner)
[Perception: 7] (Standard of a professional hunter)
[Charm: 4] (Mediocre appearance with slightly weird speech and behavior)
[Equipment: Weird Eye, Face-Changing Mask, Soul-Attracting Flag]
[Backpack Bar: AK-47, CQB Bulletproof Vest, Camping Hand Ax, Dagger, Flashlight, Grenades, Molotov Cocktail, Black Stiff Hair, Black Stiff Fingernails, Fire Rat Fur, Plague Demon Skin, Backbone of the Dead]
[Skill Bar: Adrenaline Activation, Ripple Breathing Technique]
[Game Credits: 1,120]