To ascend, I had no choice but to create games - Chapter 146
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Chapter 146: Chapter 115: Another Wave (Part 1)_2
Studying these combinations would be a lengthy task, although the entire process was full of various feedback, and for now, Wang couldn’t see an optimal solution.
As Wang Say Games was contemplating over the combination issue of the construction, Zhao felt that something was amiss.
The intensity of the campfire’s light began to drop, and the luminous range that used to fill most of the screen began to shrink.
A countdown started to appear on the screen, and with every decrement in the countdown, the brightness of the campfire diminished by a notch.
By the end of the countdown, although the campfire had not completely died out, the monsters in the dark seemed no longer afraid of its light.
They swarmed forward, charging at Wang and Zhao, a tide of creatures that, even though they would melt in the campfire’s light, their melting bodies still managed to whittle down the brightness bit by bit until it finally extinguished.
With the campfire extinguished, night descended, the last bit of light on the planet disappeared, and everything returned to perpetual darkness.
And with that, the screen of Wang and Zhao turned black, their previous explorations were all reset to zero, leaving behind only a light-hearted line, “Before the dark tide descends, you had better have a shelter.”
“Dead, huh.”
Setting down the mouse, Wang Say Games sighed and then started pondering the game’s core.
Cooperation, exploration, and building, combined with the game’s environmental setting, made Wang Say Games feel it was quite novel.
The eerie setting combined with pixel art was not as simple as one plus one, but a whole new experience.
After pondering for a moment, Wang Say Games sighed again, interesting.
The game could support up to five people acting together around the same campfire. On the starting screen, players could create a room, invite other players to join the same room for group play, or quickly join another room and then act together.
Once the maximum number of players was set, he immediately sent the game to a few familiar streamers he knew, and after gathering a full five-person group, they started with full confidence.
The previous two-person game went quite well; if it hadn’t been for being unaware of the dark tide mechanic, they would have survived the first wave.
Now with five people, lasting for a good ten minutes or so shouldn’t be a problem.
But soon, Wang Say Games realized he might have overestimated the others.
Or rather, he underestimated his own ability to be messed with.
He had just gathered a bunch of materials outside and returned home, only to find a lot of toilets built around the campfire, prematurely granting all five of them toilet liberty.
Even though they were made up of a bunch of mosaics, these toilets still looked shiny and clean and possessed different properties.
Gold toilet, wood toilet, water toilet, fire toilet, earth toilet… Five different types of toilets shone in interplay, creating a harmonious scene.
So…
Why is there even a fire toilet!
Luckily this game didn’t have smell, or else using the toilet would absolutely amount to open poisoning!
Then, because of the existence of a bunch of toilets, they smoothly made it through the first dark tide.
Wang Say Games: “?”
When the first dark tide arrived and they found all materials had been used on the toilets with no resources left to build defensive structures and weapons, they could only wait for death.
But surprisingly, the toilets, assembled in groups of five, with their light swirling incessantly, emitted a glow as bright as daylight, impervious to even the tide-like monsters, allowing them to survive the first wave smoothly.
After researching the logs, Wang Say Games found that this was because the correct proportions of the five kinds of Spiritual Energy were used, which triggered the cycling property of the Spiritual Energy and began to produce fluorescence.
And because the first wave’s monsters could not break through the fluorescence, there was no problem.
Understanding this, Wang Say Games was rendered speechless again.
Although the situation had its twists and turns, it made for a decent broadcasting effect for a comeback, but thinking about having been saved by toilets made Wang Say Games feel like life was full of ups and downs.
And the original perpetrator, a streamer called Dumb Dragon, looked at his grand toilet array with satisfaction, smugly stating, “Everything is within my grasp. Watch me, I’ll take you all to the skies.”
“I really thank you for that,” Wang said helplessly.
“Don’t mention it. Tonight we build trash cans, I’m going to achieve trash can liberty.”
“I beg you, please don’t. Just don’t!”
After the second Dark Wave ended, Wang saw the bonfire regain its light and then asked helplessly, “Dumb Dragon, what shall we build next, a garbage disposal plant?”
“Wang, you’ve finally seen the light!”
“Heh.”
Putting aside the jocular effect, Dumb Dragon’s actions made Wang realize one thing: this game possessed the attributes of the five elements.
The combination of the five elements could indeed activate additional functions of buildings, enhance various attributes, and even allow buildings to combat lower-level monsters.
However, as the number of Dark Waves increased, the monsters in the darkness would become stronger and stronger.
Early-stage monsters would melt at the slightest touch of light, but the later-stage monsters would be more fierce and irritable.
They seemed like the fierce beasts from the “Classic of Mountains and Seas,” transformed into shadows charging at the bonfire, aiming to rip apart the players along with the flames.
Building defense structures in cooperation, pairing with defense towers, climbing the tech tree, and adding equipment for oneself was the mainstream gameplay method of this game.
However, the individual strength of players was still limited, and the key was to continuously build structures, revitalize them from the inside out, and ultimately resist the waves of Dark Waves.
Having held off forty-three waves of Dark Waves with a group of prankster streamers, the weaknesses in their buildings finally became evident, leading them to fall short of success.
Looking at the screen turning black, Wang couldn’t help but sigh, and there was a sense of regret in the livestream room.
[Such a pity, just a little bit more was needed.]
[Wang is still not up to par. Look at the stuff he collects when he goes out, he can’t even afford a toilet cover.]
[Toilet cover? Sounds like it’s for protecting toilets.]
[Why would you protect Wang?]
[This game’s demand for cooperation is quite high, but it’s really fun when you coordinate well. Actually, during the ninth wave, they should have considered dismantling the inner structures, but Wang was too stingy to do it.]
[That’s right, it’s all Old Man’s fault.]
[Get lost.]
After cursing his silly fans, Wang Say Games realized it was already midnight.
The timing and rhythm of each Dark Wave’s arrival were just right, leaving Wang Say Games entirely unaware that it had gotten quite late.
Just as he decided to end the livestream, he found that this game session hadn’t ended directly but instead displayed a row of cards.
“Every time the maximum wave number reaches a multiple of twenty, a Magical weapon slot can be unlocked, and after every twenty Dark Waves passed, one can draw a random Magical weapon.”
“Magical weapons are not distinguished by quality but by a change in mechanics.”
After reading these lines, all Wang had was an expletive to say.
Living Immortal, are you the legendary liver destroyer?
Wang Say Games hadn’t anticipated such important features being hidden behind, making him feel that the World Immortal truly understood the player experience, always enticing players to keep playing at crucial moments.
And seeing the Magical weapon he drew, Wang expressed that he probably wouldn’t be able to sleep tonight.
Since they had survived forty-three waves, Wang Say Games could draw two Magical weapons and carry both with him.
The names of the Magical weapons were very straightforward, easy to understand.
The first Magical weapon was called “Second Floor.”
With this Magical weapon, players could build a second story on top of existing rooms, making a 2D game become three-dimensional.
Furthermore, the distance between the second-story buildings was calculated based on actual spatial distance, making the bonuses between buildings much easier to achieve.
The second Magical weapon was called “Basement.”
As the name suggests, with this Magical weapon, players could construct underground structures, with effects similar to “Second Floor.”
Having seen these Magical weapons and after communicating with others, Wang Say Games declared:
“Let’s go, let’s have another round!”